Hallowshard guiding principles
You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.As it happens, I have a lot of opinions about both what good game design should look like and how projects like this should be developed. Here are ideas I consider core:
Game design principles
- Use what's proven. This is not a place for experimental mechanics.
- Don't try to create a life simulator. Think about interesting gameplay over realism.
- Treat this as an engine of experience. Maximize player emotions.
- Minimize obvious choices and pointless actions.
- Don't overload players. Offload as much work as possible to calculations.
- Make every character at least moderately useful in the vast majority of situations.
- Apply the same rules to every character in the world.
General principles
- Be a perfect place for escapism.
- Make game playable around a fire in a forest with no internet connection.
- Care about freedoms of users.
- Be as open as reasonable.
- Provide platform for others to create and share.
This is what I use when making decisions for the project. This is not set in stone. As development continues, I expect these to evolve as well.
I hope by following this I will make something enjoyable to use, that helps people connect and benefits all who enjoy this hobby.